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360idev – it’s a wrap

I don’t even know where to begin, trying to wrap up the conference. David does a really great job of capturing why we do what we do, read it. It’s worth the read, but here’s a few of the many gems of why I love doing what I do.

We’ve raved on this blog about the speakers already, so I’ll wrap that up with, EVERY SINGLE ONE WAS AWESOME! That’s really all there is to say. Special thanks to David Whatley, not only did he agree to speak at the last minute, but also stepped up to moderate a frakkin’ awesome lunch time panel on “The App Store” that inspired us to make sure panels are a bigger priority in future schedules.

We had a really great time, Tom and I both agree, the 4 days of actual conference make up for the 5 months of looking for sponsors, selling tickets, dealing with hotels, etc. It’s so amazing to be with such an incredible brain trust, exchanging ideas, talking opening about troubles and successes in iPhone development.

So much cool stuff happened too, that the mind wobbles, whether it’s every attendee getting a Mobile Sketchbook, courtesy of Apress and Dean Kaplan, or Aurora Feint Releasing Open Feint 2.1.

Our official sponsor, Apress provided 30 some odd books for our raffle, and Ebags (Local Denver Company!) provided 5 backpacks as well. The raffle is our way of encouraging attendees to participate in session surveys, and it works. We had a ton of submissions and since each submission is an entry in the raffle, those who submitted for each session they attended had awesome odds, and it showed.

We also got to experience what will now be a full fledged feature of the conference. The Game Jam. Mad props to Noel for throwing it together. I admit I was little unsure whether 1 night was enough to roll out a game, even a rough one. Turns out it’s enough time to turn out several.

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