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Schedule

Download the schedule PDF now! Make sure you grab the session details here!

Sunday Park Office Library Museum
9:00a – 12:00p Kendall Helmstetter Gelner – Advanced Debugging Mike Berg-Photoshop for Devs Ray Wenderlich-iOS 101 Doug Sjoquist-OCMock: Crash Test Dummies For Your Code
1:00p – 5:00p 400-Chris Parrish-OpenGL ES for Image Processing Mike Berg-Photoshop for Devs Cont’d Ray Wenderlich-iOS 101 Cont’d Rob Rusher-Prototyping Native Mobile Applications Made Easy
Monday
9:00a – 10:10a KEYNOTE – Matt Drance
10:20a – 11:30a 100-Kyle Richter-Going Indie Without Going Broke 100-Gareth Jenkins-Designing an iPad-native and iPad-suitable game 300-Jim McKeeth-Integrating iOS Applications into your Database Infrastructure 200-Jay Graves-Over the Air distribution and Build Automation
11:40a – 12:50p 200-Justin Williams-^BlockParty: Extended Apple’s Classes (And Your Own) To Use The Power Of Blocks 200-John Ellenich-Confessions of a [REDACTED] UI Designer: Why Every Pixel Matters in the Mobile Universe. Ty Amell – Next-Gen Development: Creating apps more efficiently and in less time, without recreating the wheel 300-Nick Harris & Brent Simmons-Building Webservices for Mobile Apps
12:50p – 2:00p LUNCH -(Panel) Brandon Alexander-We’ll do better next time…
2:00p – 3:10p 200-Gregory Raiz-Designing for Thumbs and Fingers 200-Brian Robbins-Making Free profitable on iPhone 400-Joe Pezzillo-Mastering In-App Purchase 300-Bill Dudney – Understanding View Controllers OR View Controllers and Containment
3:20p – 4:30p 300-Patrick Hogan-Power Your Workflow With Git 100-David Ballard-TBD – something like ‘Monetize The Fun Way’ 200-Jim McKeeth-Consuming WCF and SOAP Services with iOS 100-Chris Parrish- Designing Postage, lessons from an award-winning app
4:40p – 5:50p Mike Lee – Product Engineering
Evening Reception:
Tuesday
9:00a – 10:10a David Whatley – Can you really make an iPhone game when no one has to show up to work?
10:20a – 11:30a Stu Stern-Automating iOS User Interface Testing Serban Porumbescu-Introduction to OpenCV 200-Kyle Richter-Game Center Beyond Games 200-Dave Batton-iOS Memory Management
11:40a – 12:50p 300-Nathan Eror-Building Fun and Touchable Interfaces 300-Brandon Alexander-The Objective-C Runtime and You Chris Brown-Is Your App Ready for the Future of Mobile Advertising? 200-Kendall Helmstetter Gelner-XCode4 Tips & Tricks
12:50p – 1:50p LUNCH – Panel: The Six MuskiOSteers: Why UI/UX Details Matter
2:00p – 3:10p Ray Wenderlich & Rod Strougo-Intro to Cocos2D 100-Hernan Pelassini-From 2 to 100: Dealing with explosive growth from an engineer’s perspective 200-Dave Wiskus-What Would Don Draper Do? 300-Saul Mora-Using Instruments Effectively
3:20p – 4:30p 200-jonathan george-How to get ink. Your guide to hacking the press. 200-Gary Rosenzweig-Building Apps With Flash 300-Marcus S. Zarra-Intelligent Image Caching Michael Schneider-Legal Issues in iOS Development
4:50p – 5:50p 200-Michael Gile-AppleTV Apps: Are you ready for the big screen?
Evening Reception: Sponsored by On3
Wednesday
10:00a – 11:10a 200-Ken Yarmosh-Thinking iPad (No, Not ThinkPad) 400-Gareth Jenkins-Goodbye OO, hello components – how to use a lightweight component architecture for iOS games (Cocos2D and otherwise) 300-Collin Donnell-Put a bird on it: Prettifying User Interfaces with Core Graphics and UIKit 200-Andreas Linde-App Testing Without Fear
11:20a – 12:30p Joe Conway – MVCS: Model-View-Controller 2.0 Aaron Masih – The Evolution of Language. Using Next-Generation Technologies to Improve Adoption and User Experience 100-Michael Simmons-Why Are You *Really* Doing This? 200-Scott Gustafson-Unit Testing
12:30p – 1:30p Game Jam Review
1:30p – 2:40p 200-Daniel Pasco-Design From The Trenches 200-Andrew Goodale-JavaScript and Objective-C 200-Mark Johnson-How to be an iOS Consultant 200-Nathan Eror-Simple Concurrency with GCD
2:50p – 4:00p 200-Kirby Turner-Sharing Code between iOS and OS X (using Static Libraries and Frameworks) 200-Ben Long-Music & Sound in Mobile Apps 100-Andria Jensen-Basics of Running a Contract App Development Business 300-Jeff Biggus-Accelerate your code!
4:10p – 4:40p General Session. Closing Remarks
Business of iPhone Sights, Sounds, and Interactions Hands-On Development Tips and Tricks

LABS

Monday
10:20a – 11:30a Greg Raiz – Interface design
11:40a – 12:50p Push.io Lab (Joe P, Dan Burcaw, etc) Nathan Eror – Graphics and Animation (Core Animation, Quartz and UIKit)
3:20p – 4:30p Ray Wenderlich Mike Berg
Tuesday
10:20a – 11:30a Scott Gustafson Rod Strougo – Cocos2D/Box2D/Chipmunk
11:40a – 12:50p Greg Raiz – Interface design
3:20p – 4:30p Nathan Eror – AVFoundation Ray Wenderlich
Wednesday
10:20a – 11:30a Saul Mora – Instruments/Core Data/Unit Testing
11:40a – 12:50p Kendal Gelner Kirby Turner
3:20p – 4:30p Dave Batton Brian Robbins – Making money on iOS lab (pricing, IAP, ads, contracts and more)