| Sunday | Room 1 | Room 2 | Room 3 | Room 4 |
| 9:00a – 12:00p | Ray Wenderlich | Kendall Helmstetter Gelner – XCode Advanced Debugging and Problem Solving | Mike Berg – Optimizing your art asset workflow | Build and Air BnB Clone in a Day |
| 1:00p – 5:00p |
Ray Wenderlich cont’d |
Kendall Helmstetter Gelner – XCode Advanced Debugging and Problem Solving | Gareth Jenkins – iOS Games Development with Unity | Build and Air BnB Clone in a Day Cont’d |
| Monday | ||||
| 9:30a – 10:20a | KEYNOTE – Brianna Wu | |||
| 10:40a – 11:30a | 100-Mike Schramm – The Perfect Launch | 300-Jay Graves – Provisioning Profiles like a Pro | 100-Ash Furrow – Effective Use of Open Source | Josh Michaels |
| 11:50a – 12:40p | 300-Carl Brown – Apps that Can See: Getting Data from CoreImage to Computer Vision | 200-Jay Baird – Design Lessons from the Sky | 200-Steve Baranski – Finance for Developers, or "Fake It Til You Make It" Is Not a Strategy | 200-Matthew Henderson – Swizzle Sticks — an introduction to the Objective-C runtime |
| 12:40p – 2:00p |
LUNCH |
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| 2:10p – 3:00p | 100-Ben Johnson – Gratuitous Animations: How Subtlety in User Experience Design Can Impress Your Users and Apple. | 100-Michele Titolo – API Jones and the Wireframes of Doom | 400-Jim McKeeth – Hacking iBooks and EPUB with JavaScript! |
Anthony Rinaldi & Robert Shoemate – Kicking Those Bad Reviews with QA and Feedback |
| 3:20p – 4:10p | 100-Chiu-Ki Chan – Intro to Android for iOS developers | 300-Joe Cieplinski – Customer Support – Building Apps for the Long Haul | 200-Adam Setapen – Your Code Just Ran Across the Floor: Using the Romotive SDK | 300-Saul Mora – Design Patterns for Mobile Apps |
| 4:30p – 5:20p |
General Session – Collin Donnell |
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| Evening Reception: | ||||
| Tuesday | ||||
| 9:30a – 10:20a | General Session: Matthew Henderson, Samuel Goodwin, Collin Donnell – Tools for your Trade | |||
| 10:40a – 11:30a | 200-Justin Williams – Put A Filter On It: Using Core Image To Create Stunning Images |
100- Nick Arnott – How to Break Your Apps Before I Do |
200-Colin Cornaby – Amaze Users With Augmented Reality | 200-Ben Reubenstein – Lessons learned, from freelancer to merger |
| 11:50a – 12:40p | 200-Brian Partridge – Automate Everything: Continuous Integration for iOS and Mac | 300-Dalmo Cirne – Augmented Reality Geolocation Math | 400-Rene Cacheaux – Parallactic Collection Views | 100-Joe Pezzillo – Engaging the Enterprise with Push Notifications |
| 12:40p – 2:00p | LUNCH | |||
| 2:10p – 3:00p | 100-Andria Jensen – Clients from Hell…and how to deal with them | 200-Matthew Morey – Pebble Watch iOS SDK Overview | 300-Tony Hillerson – Dynamic Audio for Apps and Games | 300-Jay Thrash – Living Off the Grid with UICollectionViews |
| 3:20p – 4:10p | 100-Mike Berg – How to effectively communicate with designers | 300-Brent Simmons – Why and How to use SQLite without CoreData | 200-Mark Pospesel – Putting the custom in custom controls | 400-Justin Shacklette – Mush and Squush: Soft-Body Physics |
| 4:30p – 5:20p | General Session: Carl Brown – Take the Red Pill and Leave the Matrix: Writing Apps for the Physical World | |||
| Evening Reception: | ||||
| Wednesday | ||||
| 9:30a – 10:20a | 200-Chris Risner – Building Connected iOS apps with Mobile Services | 200-Phil Hassey – From Kickstarter to Launch: Galcon 2 | 300-Jay Thrash – AirPlay: Creating Apps with (Split) Personality | 300-Joe Keeley – Thread Safely! Techniques for Safe Concurrent Programming |
| 10:40a – 11:30a | 100- Jonathan D. Rhyne – What an iOS Developer needs to know about the law? | 400 – James Jennings-Video Streaming on iOS: The Gory Details | 200-Kyle Richter – Strong, Better, Faster with Instruments and Debugging | |
| 11:30a – 1:00p | LUNCH – Game Jam Review | |||
| 1:00p – 1:50p | 300- Kendall Helmstetter Gelner – The Ten Terrible Tribulations of Core Data | 100-Samuel Goodwin – Do Scary Things | 300 – Chris Parrish-Custom iOS Core Image Kernels | |
| 2:20p – 3:10p | 200-Janine Ohmer – AppCode – worth a second look | 200-Rusty Mitchell – Let Animation Be Your Guide | 200-Mark Pospesel – Animating Responsibly |
Jay Freeman |
| 3:30p – 4:20p | General Session. Inside Text from Xcode…and meet a very special secret guest | |||
| 4:40p – 5:30p | General Session. Closing Remarks | |||
| Business of iPhone | Sights, Sounds, and Interactions | Hands-On | Development Tips and Tricks | |