Real Physical Computing in Swift

This talk introduces an open source swift package called Physical, for programming real life quantities and their manipulations. Created for science computing, it also has useful gems for most programmers.

Built on top of Foundation’s Measurement framework, Physical extends the language to handle sophisticated calculations not currently possible. Write simpler code that is easier to read and debug, from animation timings to trig and advanced scientific algorithms. Wipe out whole classes of common bugs, while providing great speed improvements when dealing with lots of data. All without having to spend time learning anything about the Measurement system, or low-level data manipulation.

Come to gain free new powers, and/or come and join the open source effort to provide a first class scientific working environment in Swift. Many examples, motivations and playgrounds will be provided so you can kick the tires.